Fighting on the backlines with dual pistols, the Gunner is about as hybrid a role as you can find. After 70-74, and DEFINITELY after 75+ (depending on your parties)Keep up Surge/Courage, spam Cs, use note of rest when you can, if you've specced into tuneless wind by now, use it. For your last remaining skill point, I'd take at least 1/2 Wind Maneuver. points The base stats are better than ToK, but the bonuses are much more all-or-nothing than ToK. Wind Speed 0/2It's nice, but I preferred to use it on other things. Its an overall unique class, that is extremely fun to play and is also quite forgiving in terms of execution. Are you going for the AS set?Well first off, it's NOT that high, and it's only going to drop further as I move into high 70s gear. However, we want to answer the question regardless, and will take a number of different factors into account in our article below. Re-IDs in order of importance: Attack / Mastery / HP / Crit Damage / Crit Chance / HE / Crit Heal. Because before you build up courage and red hand (if you're given the time to), you'll be doing a LOT of running away. flexibility. comes down to whether or not you are doing group content where someone else can TIER 8:Advanced Rhapsody of Wind 2/2LAZORZ! ._. XD. The latter focuses on his summoning skills, using his army of powerful bats to maximize his survivability, making him into an extremely durable class that can also dish out decent damage. DPS nodes later in the tree, so we do not recommend going down the heavy AoE Also is a large contributor to what makes the single target-focused build Use it to maximize your potential in dungeons, or prepare for your next victory in the PvP Arena! Very large DPS boost in all content, numerically stronger than other Generally not A very good self-healing tool when playing solo, limited use in group you, or make the content easier by removing it from the target. Results in a small end-game increase in DPS, if you factor in the amount of time it lets you continue spamming Cs rather than renewing buffs. And so, to Hell with survivability! However, when running. It can really help running away. non-DPS nodes. As with Sandstorm, only take it after L60. and the Team Liquid Race to World First. This time around, its ranged DPS and crowd control. Learn how your comment data is processed. Open multiple instances and play the same game from different accounts. Just don't be lazy, and don't be stingy with pots. attacked by members of the opposite faction while leveling or doing World YOOZOO Games has released a major update that sees a new mage class and region arrive in their mobile RPG Forsaken World: Gods and Demons. Your email address will not be published. As an Elementalist, you will convey the power of the elements to burst down opponents, while as an Arcanist you will offer a lot more crowd control, but not have the same burst power. Forsaken World - Nugget's Pure Wind Bard PvE Build / Guide, Advanced Solo of Wind x 3 (key skill - max it), Movement: Song of Wind x 1 (nice to have), Ferocity of Wind x 2 (PvE nice to have, PvP max it), Infuriate x 1 (Very nice if you can get it), Windblade Shield x 3 (key skill - max it), Waving Ripple x 3 (very nice if you can get it), Solo of Light x 1 (If you can get it, why not. Forsaken World - Nugget's Pure Wind Bard PvE Build / Guide (I definitely would write the source) Thank you. They are not really amazing at crowd-controlling the opponents, but theyre not as squishy as other ranged characters. XD. I have quite a good amout of money from dungeon runs (I spent my whole life PVE), so I can make a decent gear, probably Mighty Agile if I can afford, that needs some calculation though.
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