I just built a plane but when i launch it just slides and spins slowly to the right, any ideas on why this is happening? Enable mirror symmetry to save yourself some alignment effort. This plane will be able to take off, travel somewhere, perform a crew report, and then land. See if there is still a problem when only travelling slowly, say <20m/s. So I started a new career file after not really playing for a long time and I'm now at the point where I just dropped 45 Science to unlocked Aviation to get some of the plane parts that I need. The FedEx plane pulled back up in time to avoid a collision. This helped immensely and if you haven't been doing this already, do it. For a Mk1-based aircraft, your rear landing gears should not be tightly tucked together on the fuselage. I have doubled the max stress value for aerodynamics failure in FAR for every category. Check out the following guide for some good info: http://forum.kerbalspaceprogram.com/threads/52080-Basic-Aircraft-Design-Explained-Simply-With-Pictures Keep your spaceplane pointed about 90 degrees above prograde so that the wings and body of your aircraft slow you down as much as possible. But regardless of that, try very hard to let the plane fly itself off the ground without you applying any controls. Please consider starting a new thread rather than reviving this one. With a tail-dragger, the plane is already angled up just sitting on its wheels so once the speed is high enough, it should just float up by itself. If you keep all of the fuel in the front, you may find that your center of mass drifts backwards as your fuel drains. The plane is clearly unstable. 67K subscribers in the KerbalAcademy community. How do I fix this? Here is your convenient solution to this problem! Re-entry heating can destroy parts of your spaceplane, or destroy it entirely. 2. The default max stress value is just ridiculous, its like flying in hair gel, everything gets torn apart so easily, like that will ever happen in real life. Tutorial: Spaceplane basics - Kerbal Space Program Wiki The design I used is similar to what I normally used for planes but I had to swap out parts and make it smaller to compensate for Career mode changes. As you approach 35-50 km, your aircraft will most likely level itself out, at which point you can try aiming about five degrees above the horizon line. You've just unlocked "Aviation" tech, you have a bunch of contracts that require you to stay at low altitude, and you want to build your first plane? To survive re-entry, it's recommended to start your approach back into the atmosphere at a shallow angle, ideally with a periapsis of around 30-35 km.
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