The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. Add file and help us achieve our mission of showcasing the best content from all developers. This would be equivalent to putting the contents of the reward inside of hidden_effect and using effect_tooltip in the same reward. If this is fulfilled, each individual focus has a chance of of being picked, and this is the only way focuses in the sequence can get picked. Still, there is a room for improvement and these mods does the job. It is important to note, however, that player nations are not bound by this and as such their in-game actions can still force the AI to pick somewhat less than historical choices. Afterwards, the game picks the focus that has the highest generated value. To promote Focus Tree++ and grow its popularity (top mods), use the embed code provided on your homepage, blog, forums and elsewhere you desire. ----- Intro ----- Rise of Nations is a mod lovingly made by the Hoi4 Community, for the Hoi4 Community. Additionally, a country starting with a focus tree will fail to appear in the "minor countries" section within the "interesting countries" menu before the game's start. If the same focus tree gets used for the revolting country as the one that the original country used when the civil war started, every focus that the original country has completed will get completed for the revolting country, including setting the same focus progress for the one that's being completed by the original country at the moment. really need Ethiopia and Switzerland pls! By default, the game does it in the file containing the generic focus tree: /Hearts of Iron IV/common/national_focus/generic.txt. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If both x and y are set to 0 or the position is undefined for the tree, it resets to the default position. If the focus has an ai_will_do value of 4 after applying modifiers, it'll become 12 if AI is following this strategy plan, and get treated as such. Within that block, each search filter that the focus has is put inside, separated by whitespace characters. Instead, the trigger block used for making the focus be possible to pick is enable = { }. Within a localisation file, as long as the first line is l_english:, a localisation key gets its vallue assigned using TAG_focusname: "Focus' name". However, that's taking into account the whole interval, while we need to subtract the interval. Vanilla UK focus tree is actually fun to play as opposed to US one. The way that the value is evaluated for AI picking the focus is that, when picking a focus to do, it generates a random decimal value between 0 and the ai_will_do value for each of the focuses. There are a total of 9 continuous focuses available. Usually used when gaining more manpower (directly or via conscription), equipment, generals, or when creating units. Please tell me that I'm not going crazy and that, that actually exists. Minivera. There are 2 ways to arrange it: focus = { } are the focuses themselves. If nothing happens, download GitHub Desktop and try again. This can be avoided by using a hidden event, fired immediately, which has the effect to refresh the check within its immediate. By default, a cost of 1 is taken to be 7 "points"[2], of which by default 1 is completed daily, although it's possible to set different speeds depending if the country is at war or at peace[3]. A focus tree is defined by using a focus_tree = { } block. All trademarks are property of their respective owners in the US and other countries.
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