Search Reddit posts and comments - see average sentiment, top terms, activity per day and more I never before have ran/installed so many mods as I did now (my current build), that's why I have (now) some NPCs with black faces bug. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. After exporting facegen textures from the GECK by pressing CTRL+F4 with the NPC records highlighted ( note, you must be in the NPCs category in the Object Viewer, not in the All category, or else CTRL+F4 will not produce output ), the output files from the GECK consist of both DDS and TGA files. In this case, all the effected NPCs are those added by mods they don't exist in the base game. It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. Blackjack_Davy 2 yr. ago. Well, that depends on what's causing the blackface bug in your case. There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. Other than that we can only hope that someone more expreienced than me has a clue. fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. Enter as many NPCs as you want in this format, (but if you're spawning more than 5 or 6, I recommend using multiple files so the NPCs don't get all clustered together), save the file as a .txt, then in Skyrim hit the ~ key to bring up the console and type "bat ". Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell. - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. if you got two mods making changes to Delphine and you want Bijin Delphine, put the Bijin esp after the other NPC replacer. All trademarks are property of their respective owners in the US and other countries. If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. Select the altered NPCs and press Ctrl+F4 to export their FaceGen data. It's a flaw in Nifmerge. This is a completely new NPC, so there can be no other mods creating conflicts by editing her (no patch mods depending on the .esp). We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Artigun The Custom Voiced Half-Dovah Follower, Bikini Dremora - Conjuration Followers SE, Fangs and Eyes Fix for A Vampire Appearance Mod, Lorien - A High Poly Head Standalone Follower, LOTR Epic battles Armies Mod (Lord of The Rings) WIP Special Edition Port, M'rissi's Tails of Troubles - KS Hairdo Patch, Needed Just In Case of Facegen Data Issues. First, you need to export face gen data for each NPC. FaceGenEslify/README.md at main Michael-wigontherun/FaceGenEslify All rights reserved. Copyright 2023 Robin Scott. The mods in question are found here and here. Now, all modders releasing mods modifying vanilla NPCs need to follow this to avoid problems.
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